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Making A Code Lyoko MMORPG

General original series discussion (Seasons 1-4)

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Do You Think This Will Work?

yes
9
90%
no
1
10%
 
Total votes : 10

Making A Code Lyoko MMORPG

Postby jmerrick » Wed Aug 06, 2008 9:11 am

Now, i been looking for a code lyoko mmo other than lyokoMUSH for ages, as it dosnt work for me, and the sie has been down since ive known about it. Thats Why im gonna recruit anyone who can help me to make a new code lyoko text based MMORPG. Im gonna sa right now that im not a great coder, but im a good mapper(even if its text mapping) and i can host anything on my wireless net connection, so ill nedd an ok coder, somone to host, and some people to just generally help out with things such as deciding on a client, being admins/MODs, plot systems, character customization systems ect.

so reply to this topic and help me out so we can get this project underway.

i may also consider making this a visual and non text based game, possibly using the byond game engine.
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Postby Overcaffeinated Sloth » Wed Aug 06, 2008 12:11 pm

Clever... I'm not very fluent in MUSH, though.

Actually... I was thinking of ways to do a capture the flag-type Multiplayer game...

But if you need help with graphics, if you choose to have any, I can definately help.

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Postby Lyoko Wario » Wed Aug 06, 2008 8:43 pm

I'm rooting for you. And I'd help, but I don't have any noteworthy technical skills.

Contact me if you need help getting writing done, though. I'm a pro at that.
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Postby levicampbell » Tue Aug 26, 2008 7:46 pm

I've been thinking about this idea for a long time, and I think if we could make it work, it could easily overtake WoW as the #1 MMO in the world.
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Postby Jazzy Josh » Tue Sep 02, 2008 10:04 pm

levicampbell wrote:I've been thinking about this idea for a long time, and I think if we could make it work, it could easily overtake WoW as the #1 MMO in the world.


Uh....yeah, no

And Hi, probably just posting this one thing and then heading off back to the rest of the internet.

Also: sorry for helping bring up dead post >.>
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