Noting with interest the little Jeremie pop-up (if they didn't hire the VAs I'm gonna go round to their offices with my fist ), and also, look that Aelita's standing on a mini-elevator like the one to the Skid Hanger, with similar black 'lattice-structures' on the ground, like the one she programmed to access the Skid level - clearly the game designers have been in on a lot of S4's new developments - maybe some levels in the Skid loom ahead - if so, I'm gettin' me a Wii!
The Carthage environs are nicely rendered - the same wide range of light and shadow, and the S4 outfits shown off to perfection (wow, once there was a time when most of us went ballistic over the new outfits, now I wince whenever I see the old ones ).
My main hopes now are that the final version comes out with sharper rendering, and that the game is good by itself in terms of gameplay, plot and graphics, not just a cash-in that can't stand up on it's own two legs.
NB: I'm curious about the objects in the distance in the pic with Ulrich running along - you can see a black lattice-path leading towards a darkened area, and inside that space I see at least two data-processing-screens of the kind you usually see inside towers - some kind of chamber perhaps, and if so, for what purpose?
Last edited by TB3 on Tue Aug 28, 2007 8:30 pm, edited 2 times in total.
LORD HIGH TRANSLATOR!
Joined Sept. 16th 2005, Post Tally 6423 (as of January 21st 2010)
kamekai wrote:hence CL on Ds. Maybe it was just to get us pumped for the Wii one, like we are now.
Nods - it's good to live in hope though.
(thinks) hmm, looking at those images, I wonder if the scale and complexity of Carthage's interiors will be used for some 'Tomb-Raider' like levels - starting at the bottom of a room and having to work your way up to the very top via traps, pitfals, puzzles, jumps and enemies - if so, then BRING IT ON!
LORD HIGH TRANSLATOR!
Joined Sept. 16th 2005, Post Tally 6423 (as of January 21st 2010)
Bonus points for the thing if it has a mini game where you help Jim dance "Paco at the Disco" in the same fashion as all the classic rhytem games in the past.
Don't forget, guys, the game isn't quite ready yet.
Anyways, I do so hope that the aiming mechanism works well. Furthermore, I can't wait to see how those Navskids handle... (and if we can use William.) After all, with the kind of capabilities the Wiimote has, it should be awesome to the max. ^^
Ya know, those are kinda old........ I got some new ones from the SubDigitals on MySpace(no, I do NOT like myspace, I have one for my own reasons). I had to upload them to imageshack cause it was being a jack, but the links are below.